Import Voxel In Bb3

Discussion in 'Buildbox 3.0' started by fredi, Sep 22, 2018.

  1. fredi

    fredi Avid Boxer

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    When I import a Voxelobject obj from Voxelbox in BB3 I miss the Start-node. Is this a bug? Thanks for comments.
     
  2. particles

    particles Avid Boxer

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    Work around is after importing Voxelobject.obj,

    1. Add any shape from AssetLibrary (Which by default has start and 3dmodel node).
    2. Double click and change 3dModel mesh with VoxelObject.obj
     
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  3. fredi

    fredi Avid Boxer

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    Thanks!
     
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  4. fredi

    fredi Avid Boxer

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    But it does not overtake the colors (material), I have not exatly the same figure, I have only the form from this figure. And I miss the collision-shape.
     
  5. particles

    particles Avid Boxer

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    Yes. BB3 currently supports obj with png textures only. If you have obj and mtl files then colours will be missing. For collision shape, enable physics in start node. But those shapes are only default shapes in the asset library.
     
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