Hi, I have two questions for a racing game (probably similar for platformers): Let's say my character (car) is hitting another car (enemy/object). How do I make my/both vehicles slow down, as in punish the player for hitting another car, but without the game being over (character being destroyed)? Second question, I'm trying to figure out which options make my characters wobble / swing / turn around when hitting an object like a platform (platformer) or another car (racing game). I tried messing around with gravity, bounce force, etc. but couldn't achieve the result I was looking for. For all these gameplay settings, is there perhaps a tutorial explaining them? Thanks!
For your first try question you could try placing an action somewhere in one of the enemy object animations and changing the gameplay of the action. Play with max speed and timewarp in the action. For you second question try world/character/fixed rotation unchecked. Will probably look funky but you could try it.