Huge Buildbox Project - MAJUSCULA

Discussion in 'Game Showcase' started by hegedusv, May 15, 2016.

  1. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    Hi,

    I am a graphic design student, and i am finishing my studies this year. For my final project i wanted to create something connected with typefaces. As i used buildbox before, i came upon the idea of creating a game about typefaces. My main concept was to make 26 levels of the english alphabet, made of different typefaces ( like Gill Sans, Bodoni etc,). Once you reach the end of a level, it will show you the exact typeface i used for that level, and some info about it like who designed it and when. The title, MAJUSCULA comes from the term majuscule which means capital letters in latin, as i only used capital letters for the levels.

    I attached some screenshots and a trailer so you can see the concept behind it.

    It will be out soon!

     

    Attached Files:

    Last edited: May 15, 2016
  2. Kadri246

    Kadri246 Avid Boxer

    Joined:
    Mar 1, 2016
    Messages:
    243
    Likes Received:
    77
    Looks awesome
     
    hegedusv likes this.
  3. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    That looks pretty cool, how are you going to resolve the copyright issues though? I can imagine that you need a written permission from each typeface owner (in the hope they won't charge you since it is a pretty nice promo for them). Did you approach them saying: I got this opportunity here do you want to be in the game?
     
  4. heathclose

    heathclose Miniboss Boxer

    Joined:
    Jan 28, 2016
    Messages:
    1,810
    Likes Received:
    1,026
    if it's already in the OS he's working in, he's already licensed to use it
     
    hegedusv and Christoph like this.
  5. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    Thank you!
     
  6. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    I didn't know that. Thanks for clarification. So if you use the font as a font in Buildbox, does it get converted to an image too? @Andy?
     
  7. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    I dont think so, i vectorised them in Adobe Illustrator, then imported the pictures to Buildbox.
     
  8. INKY

    INKY Avid Boxer

    Joined:
    May 13, 2016
    Messages:
    161
    Likes Received:
    67
    Nice idea about fonts...funny how they actually seem to create a nice level...secondly...GREAT looking game play ! Good luck to you !
     
  9. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    Thank you ! :)
     
  10. Arsmen Studio

    Arsmen Studio Avid Boxer

    Joined:
    Dec 6, 2015
    Messages:
    454
    Likes Received:
    170
  11. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    it would be more than amazing!
     
  12. chrissy_wissy2

    chrissy_wissy2 Avid Boxer

    Joined:
    Oct 21, 2015
    Messages:
    161
    Likes Received:
    72
    looks awesome!
     
  13. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    Thanks :)
     
  14. AppNasty

    AppNasty Miniboss Boxer

    Joined:
    Apr 14, 2016
    Messages:
    1,485
    Likes Received:
    890
    Now THAT'S unique.
     
  15. Machine Rises

    Machine Rises Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    591
    Likes Received:
    834
    Very nice, I suggest for the pieces of the letter that are just filled with spikes that you should have some sort of reward for venturing in there as well as giving a way to venture in there. This utilizes the game design concept of "triangularity" which essentially gives the game player an easy or hard option. The hard option should have a high reward. This way the pathways that are dead ends can still be used and have a function and make the game more interesting for the player.
     
  16. telerebor

    telerebor Avid Boxer

    Joined:
    Jan 12, 2016
    Messages:
    279
    Likes Received:
    145
    Looks Geat!!
     
  17. Gregory Storm

    Gregory Storm Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    169
    Likes Received:
    130
  18. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    Thank you, it means a lot!
     
  19. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    That is a very nice idea! The thing is that sadly i dont think i am able to make this, as i already had to deal with lag issues because the levels are FULL of small objects. This way, as you said to make two ways on each level one harder and one easier, i think i would have to make the levels twice as big which would make it too laggy, unable to work. :(
     
  20. hegedusv

    hegedusv Boxer

    Joined:
    Oct 2, 2015
    Messages:
    50
    Likes Received:
    26
    Wow, i didnt know this game. It looks like a bit more casual game focusing more on the history of the typography world. Mine is similar in difficulty to Phases in some levels. The game is hopefully coming out in the next weeks. I have not contacted a publisher yet, but i will contact one in the next days, i am not sure yet which one. The name MAJUSCULA comes from the term majuscule which means capital letters in latin, as i only used capital letters for the levels. :)
     
    Last edited: May 16, 2016

Share This Page