I'm having trouble stopping an enemy from moving after it has been defeated. I set an animation in the defeated animation section and the enemy moves but when I kill the enemy, the defeated animation continues to move on the direction the enemy would move to. Is there a way to stop the enemy or defeated enemy animation from continuing to move on after it has been defeated? I just want it to stop with the defeated animation to play in that exact location the enemy was killed in. I got the enemy in a fixed movement. I tried it make it both fixed and psychics but nothing works. Even the shooter template shows the defeated animations moving along after the enemy has been defeated. This is in buildbox 2.0 btw