How To Make A Tower Defense Gameplay?

Discussion in 'Gameplay' started by eyal282, Dec 23, 2019.

  1. eyal282

    eyal282 Boxer

    Joined:
    Dec 22, 2019
    Messages:
    2
    Likes Received:
    0
    Before I start dealing with radius of characters, I want to make the enemies move in a certain path, based on this image, note: no timers at all because moving backwards is an option for a certain attack from my towers.
    [​IMG]
     
  2. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

    Joined:
    Nov 27, 2017
    Messages:
    200
    Likes Received:
    155
    @eyal282 as far as objects following a path, its a matter of using a Path node. with the towers (or what ever you use) you would need to have a node that highlights areas and a Spawn node. than you would need to setup the "If highLightedArea = True { Spawn Tower}" I only know basics of coding so that won't actually work but I hope you understand the idea
     
  3. eyal282

    eyal282 Boxer

    Joined:
    Dec 22, 2019
    Messages:
    2
    Likes Received:
    0
    This doesn't help me in doing that, not even slightly. I simply don't understand at all how the path move node works.
     

Share This Page