Hi There, One of the obstacles (enemy) in my game will be floating Air above the world jumper. If the character jumps (either from below or from top) on this enemy the character should be destroyed.I have tried both Object type - Fixed & Physics. Same result Currently the character just goes through the enemy & nothing happens to the character. How do i make the character get destroyed as soon as it jumps on this enemy? Screenshot below with settings: Satya
No Change in behavior, character still passes through even though i marked the object as enemy. I tried with the triangle & Curved bracket. However, the rectangle behaves as a enemy even though its floating & i have marked it as a Platform (in top right Preset), Very strange Satya
Hmm that's strange. What version have you got? I may be able to look have a look if you wanted I have 2.2.8
The thing is, it works as a enemy (Triangle & Bracket) when these r closer to the circle. However, once i move them away from the circle they dont do anything to the character Version: 2.3.6
Yes, i think its related to Ghost jump. However, i am unable to make the character collide with the enemy even when i manipulate the Jump duration as suggested in this thread: https://www.buildbox.com/forum/inde...racter-die-using-ghost-jump.12939/#post-70951