How To Make A 3d Particle Trail

Discussion in 'Buildbox General Discussion' started by Reverse Studios, Mar 31, 2019.

  1. Reverse Studios

    Reverse Studios Boxer

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  2. rizwanashraf

    rizwanashraf Avid Boxer

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    Hey man, You use Spawn Node with Delay Remove Node on Asset being spawned.
     
  3. Reverse Studios

    Reverse Studios Boxer

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    How would we do this exacly tried doing it it only spawns 1 then just stops
     
  4. Reverse Studios

    Reverse Studios Boxer

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    Managed to fix this using a Send& Receive combo which on the trail object adding a delay then a send which sends a signal back to the main character which receives it and then spawns a new trail object causing this process to loop.
     
  5. PunkPuffin

    PunkPuffin Avid Boxer

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    I'm not sure what you are after exactly but a Particle system is coming in BB3. You can see a Fire example at the moment.
     
  6. rizwanashraf

    rizwanashraf Avid Boxer

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    you Spawn as Asset, then Inside the spawned Asset you put Delay and remove so it stays for some seconds and remove.
    Like this. I also used Scale Animation here. you can use that too.
     
  7. PunkPuffin

    PunkPuffin Avid Boxer

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    @rizwanashraf Is that video something you are working on? If so looks great. Where do you get your assets for rocks and grass etc from? I'm not a 3D artist so i buy all mine.
     
  8. rizwanashraf

    rizwanashraf Avid Boxer

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    You can buy assets there are marketplaces like envato, CreativeMarket etc.
     
  9. PunkPuffin

    PunkPuffin Avid Boxer

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    @rizwanashraf Thanks I'll check those out. I've not looked at them before.
     
  10. Saba

    Saba Boxer

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    @rizwanashraf Can you please share the particle trail asset. Appreciated.
     
  11. rizwanashraf

    rizwanashraf Avid Boxer

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    I literally wrote down how i made this, you can follow along ? This is super easy, You spawn an Object with Timer, Timer will set how fast or slow spawn rate would be. Nothing changes in spawn node. and then the object you spawning has some nodes like Scale animation and then remove node with delay attached. that is all.
     
  12. itzonator

    itzonator Serious Boxer

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    She wants THE Node dude, drag / drop / plug and play :p
     
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  13. rizwanashraf

    rizwanashraf Avid Boxer

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    Drag and Drop really spoiled us hun .. :)
     
  14. Brandon Humfleet

    Brandon Humfleet Boxer

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    Hey @rizwanashraf that worked for me, my question would be how would i get it to spawn in a set location?
     
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  15. imonedesign

    imonedesign Boxer

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    Thank you @rizwanashraf , that was an amazing trick that can be used in so many ways.
     
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  16. Brandon Humfleet

    Brandon Humfleet Boxer

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    @imonedesign I love your art style for Rolling Rocks adventure pretty sweet!!! very well done!!
     
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  17. rizwanashraf

    rizwanashraf Avid Boxer

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    Hey, Glad it worked for you. If you look into a Spawn Node, There is an ent.setPosition. You can modify those values and it will spawn at the given value of its parent.
     
  18. rizwanashraf

    rizwanashraf Avid Boxer

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    Hey No problem :) Yes it can be used in so many situations if used carefully because that can be a performance Heavy too. :) Glad it worked for you.
     
  19. imonedesign

    imonedesign Boxer

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    Thank you @Brandon Humfleet :)
     
  20. ash_white

    ash_white Boxer

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    This game looks stunning. Love the foggy atmosphere you got going on here. Have you a release date for it?
     
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