ah figured it out. Had to create my isometric floor in a different way. Rather than creating an isometric cube, I created it like a horizontal cube and just changed direction in bb
You can also play around with the width of the scenes to make it perfect. One thing I have found difficult in iso settings: To ensure that the sides are properly covered or revealed. So if you have a brick for example, Z axis makes a key role on the level design, especially when you care about scene overlapping.