Hello Boxer, I'm trying to figure out an easy way to apply different gravity on several dynamic balls falling in a scene. Imagine you have a pin ball with a multi ball event, each balls having a gravity ( dynamic object) but not falling at the same speed. I have hard time doing it with buildbox as the standard gravity setting apply to a global world, not on a specific element... Any clue how we could do that?
If it were me, I would create several dynamic balls all different in weight, friction, and other variables, and then when spawning the balls randomly spawn from the several balls you've created. But as a pinball player... multi-ball with different dynamic balls is blasphemy