How To Apply Tiled Textures To Magicavoxel Models?

Discussion in 'Level Design' started by Igor Vasiak, Nov 8, 2018.

  1. Igor Vasiak

    Igor Vasiak Boxer

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    Hello, this is my first post here, so pardon me if I'm posting in the wrong section. I wanted to know the easiest way to go about applying textures to Magicavoxel models without having to remodel them each time I change something in the models. If that's even a thing.

    Here's what I'm looking for. The model in the left is the Magicavoxel one. The one at the right I modeled in Unity and applied manually the textures. It takes me hours to remodel them and I don't have that time.
    https://drive.google.com/open?id=12Vq-SYL5IzWLMPyu1aoNBbc1mESFyz93

    [​IMG]

    Is there a way to do such a thing that won't take me hours? Thanks in advance for any help.
     

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    Last edited: Nov 8, 2018
  2. Josh (Tekanology)

    Josh (Tekanology) Head Moderator Staff Member

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    Maybe you could share screenshots instead?
     
  3. Igor Vasiak

    Igor Vasiak Boxer

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    The google drive link contains a screenshot, but sure!
     
  4. suth4rshan

    suth4rshan Boxer

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    I see same Unity screenshots in Google drive link and attachment.
    What is your exact issue ? You wanna have magicavoxel models in Unity as they look in Magicavoxel? Coz, When you export and import it to Unity, you will see some low quality models in Unity. If this is your problems, Reply here. I can help you.

    I also faced this issue and after days of tries, I fixed it :)
     

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