How does "Pause current world" works ?

Discussion in 'How Can I...?' started by EZKad, May 31, 2016.

  1. EZKad

    EZKad Avid Boxer

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    Hi,

    I'm trying to figure out how does "Pause current world" option of menu jump works, so I can check if it can work for my use case.
    * I have two worlds, I'll call them WorldA and WorldB.
    * WorldA contains many scenes, WorldB contain only one scene.
    * The player is initially in WorldA.

    when the player reach a menu jump in a scene of WorldA, he goes to WorldB (this works fine)
    when the player reach the scenes end of WorldB, there is another menu jump which bring him back to WorldA : this work but the behaviour is not what I want.

    when I go back to WorldA the player restart from the beggining (start scene) I need that the player continue from the same scene of WorldA when he's back, I believed that "Pause current world" would do the trick but it doesn't :/

    I also tried to all combinations of set/start checkpoints without success, when I use a restart checkpoint action, or "Start checkpoint" from menu jump, the player restarts WorldB not WorldA .... :/


    so am I doing something wrong ?
    is what I'am trying to do, possible with BB2 ?
    is this a bug ?
     
  2. ZikZak

    ZikZak Boxer

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    I know this is an old thread but I myself was looking for a solution to a similar situation. I'm playing with a platformer template which has a secret level. The menu jump in the secret level takes me to the start of level 1 and not to the scene in that level where I came from (where there's a menu jump that took me to the secret level).. I came up with this "solution": I created a checkpoint at the first menu jump position (level 1) and in the settings for the secret level menu jump (Secret Exit), I chose 'Start Checkpoint'. Now I go back to where I entered the secret level. The next problem was that now I have to pass this menu jump without "falling back" into the secret level, i.e continue in level 1. I solved it by placing the checkpoint higher giving the player the choice of either falling down to the secret level (by placing a small door in the pit a created) or jumping forward to next scene.
     

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