Hi guys, I'm attempting to build a simple puzzle game where the player has to rotate various shapes so that the constantly moving ship can navigate through them safely. The problem I'm having is that while the shapes do rotate when pressed, as I've set them to, their collision shapes remain static and do not rotate with them. Is there something I can do to resolve this? Thanks, Tom
I've figured it out, never mind haha For anyone who searches in the future, the object has to be set to kinematic.