Hit Cylinder Bug

Discussion in 'Buildbox 3.0' started by Devops, Aug 4, 2018.

  1. Devops

    Devops Boxer

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    Hello guys, today there was an update for smart assets, really cool stuff.

    I've tried to add 1 hit cylinder, collision with the SLINGSHOTs from the POOL template.
    It's counting correctly and destroying itself when it hits 0 points, until here everything OK.

    The problem occurs when i want to and more than 1 hit cylinder, the second cylinder (or any other in fact) doesnt react to any hit/collision events. Is this a bug or do i need any other configurations? I also tried to add a second hit cylinder, renaming it to something else an still, nothing. This last options seems something absurd though...
     

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  2. doruk onur

    doruk onur Boxer

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    Hi,
    I am having the same issue. Could you find any solutions? :(
     

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