Help With Square Stack Configuration

Discussion in 'How Can I...?' started by sysads, Dec 10, 2016.

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  1. sysads

    sysads Serious Boxer

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    OK boxers, I am working on a new game using the Square Stack template and there is something I am trying to achieve here.

    When the squares al stacks up, it collides with the main character and game ends since the stack does not descend downwards.

    What I want to achive is a way that when the squares all stack up to a certain height before reaching the character, i want game to end or complete so it moves to another level.
     
  2. brakewind723

    brakewind723 Serious Boxer

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    Will work on this ;)
     
  3. sysads

    sysads Serious Boxer

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    Love you men. Would be awesome if someone achieves this. This template has a LOT of potentials. I can see more than 10 stunning hit games from this template :)
     
  4. brakewind723

    brakewind723 Serious Boxer

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    So you are basically saying before the boxes have a chance to reach the player it skips to a new level? Sorry I missed this problem when creating it. I have a few hacks in mind just want to make sure we are one the same page @sysads! :)
     
  5. sysads

    sysads Serious Boxer

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    Hey yes. When it stacks up, it gets to the top
     
  6. sysads

    sysads Serious Boxer

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    No one with any clue on how to achieve this :( :( :(
     
  7. brakewind723

    brakewind723 Serious Boxer

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    Hey! Sorry been creating more presets for the month of December! I'm going to look into this for you ;)
     
  8. Christoph

    Christoph Miniboss Boxer

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    Have you a score system in place? If yes, use an event observer for a specific score?
     
  9. sysads

    sysads Serious Boxer

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    I thought of using event in first place but that means I have to add transparent actions and stack them up too. let me try that.
     
  10. blad300

    blad300 Serious Boxer

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    No is not true connect the point action with last platform and when is touch it you get a point , and when you achive 10 points send it to level 2 (another scene or another world)
    I think in template is also a point system
     
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  11. sysads

    sysads Serious Boxer

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    Just remembered, the
    Funny enough that was what I ended up doing. Thanks
     
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  12. ssupavegeta

    ssupavegeta Boxer

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    how? screenshots please!
     
  13. blad300

    blad300 Serious Boxer

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    In stack template you have an action where you get a coin or point .
    Then in your Game Play UI add an Event Observer and set it to 10-15 coins per session .
    Add another UI (Congrats UI) and there add a button and you choose where to send it, Next World or Next Scene .
    If you want to send to another World add a default button and send to another world.
    If you choose Next Scene , add a Lock Button with next scene (you must add also an unlock logic to unlock Lock Button)
     
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  14. ssupavegeta

    ssupavegeta Boxer

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    Pardon me if Im a little slow, but can someone please post screenshots of the tree?
     
  15. ssupavegeta

    ssupavegeta Boxer

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    lol, nevermind i got it, copied and pasted another world ui and was hidden underneath..didnt notice it hiding, lol thanks!
     
  16. ssupavegeta

    ssupavegeta Boxer

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    i tried the next world option, it works...but i rather the next scene option...can you please post some screenshots of how this is setup with lock buttons and logic pleeeeeeeaaaaassseeeee!???
     
  17. blad300

    blad300 Serious Boxer

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  18. ssupavegeta

    ssupavegeta Boxer

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  19. ssupavegeta

    ssupavegeta Boxer

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    another question, When I sped up the velocity of the character moving from left to right,, after about 8 times moving, character suddenly gets stuck on one side... any ideas? I tried playing with the up and down velocity as well but always gets stuck in corner after 8x...even if the up and down velocity is 0
     
  20. ssupavegeta

    ssupavegeta Boxer

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    nevermind, 0.8 seems to fix the problem
     
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