Help With Blender

Discussion in 'Level Design' started by spicedbeangames, May 3, 2019.

  1. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Hey all
    I am trying to do something extremely simple in Blender. I've tried the old version 2.79 and the new beta version and the problem is the same after exporting and wanted to know what I am missing. I've watched several tutorials, tried the various techniques but the end result is the same.

    I am attempting to place a simple hole in a cylinder platform - like Golf. However, whenever I export as a obj file, there is only 1/2 a hole even though in blender, the full hole is shown. Thanks.

    It exports fine as an FBX file, just not obj

    . bandicam 2019-05-03 15-47-12-274.jpg bandicam 2019-05-03 15-46-10-784.jpg
     
    Last edited: May 3, 2019
  2. rizwanashraf

    rizwanashraf Avid Boxer

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    Hay man, Try exporting with " Triangulate Faces " Checked in Export Settings.
     
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  3. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Blimey! Perfect many thanks. I've been pulling out what little hair I had for hours over this haha.
     
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  4. rizwanashraf

    rizwanashraf Avid Boxer

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    Thats awesome :) dont pull off your hair please :)
     
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  5. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Hey @rizwanashraf would you know a good tutorial for adding a material/texture (say an image of a soccer ball) to an object in Blender, then exporting it, so both display correctly in BB3 as an obj?

    I've only found some and when I export, the ball is black when I add the texture.
    Cheers
     
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  6. rizwanashraf

    rizwanashraf Avid Boxer

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    I am still trying to figure that out, I know there is a way you can export UV Maps from Blender by doing some extra work with the texture and it will lay out in UV Map for you to export but i cant import that properly. I think if @PunkPuffin can add some valuable info because he did that already successfully.

    https://www.buildbox.com/forum/index.php?threads/animate-a-model-in-bb3.16813/
     
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  7. Brandon Humfleet

    Brandon Humfleet Boxer

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    when you have your object selected
    upload_2019-5-22_7-16-5.png

    Then hit tab
    upload_2019-5-22_7-16-58.png

    then switch to edge mode and select your edges you want your seams to be in your uvlayout
    upload_2019-5-22_7-18-37.png
    then hit ctrl + e (windows) this will bring up your edges options, from that window select mark seam
    upload_2019-5-22_7-20-51.png

    then double tab "a" on the keyboard to select all your edges of your object
    upload_2019-5-22_7-23-11.png

    Then hit "u" on the keyboard and from the window that pops up select Unwrap

    upload_2019-5-22_7-24-58.png

    then go up to the top left of the screen where your layouts are:

    upload_2019-5-22_7-30-23.png

    click the button:

    upload_2019-5-22_7-30-57.png

    select uv editing

    upload_2019-5-22_7-31-40.png

    should look something like this. i am using blender 2.79

    upload_2019-5-22_7-32-45.png
     
  8. Brandon Humfleet

    Brandon Humfleet Boxer

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    here is the continue of my first post...

    make sure your in edit mode with all your faces selected, and you should see your uvwrap on the left side show up
    upload_2019-5-22_7-35-39.png

    once you have it selected, go to the bottom left of your screen and select uv's, and select export uv layout

    upload_2019-5-22_7-37-4.png

    you will see this window, save your file where you want it:

    upload_2019-5-22_7-40-28.png

    then you can open that file up in your graphics program like photoshop or whatever you use, once you have the text painted you can apply that on your object, and then re export your obj and it will use the uv map you created for the texture as the material.
     
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  9. Brandon Humfleet

    Brandon Humfleet Boxer

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  10. spicedbeangames

    spicedbeangames Miniboss Boxer

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    cheers. I guess this works for spheres also?
     
  11. Brandon Humfleet

    Brandon Humfleet Boxer

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