This is so cool @ZackGriset Thank you so much! Could you do a tutorial on Facebook SDK. That is another thing Voodoo is asking for us to integrate! Thank you!
Hey Zack, I was just wondering where can i find my bundle identifier? I click on "project settings" and go down to bundle identifier but that line/ box is empty, what do I do? Also what is my "Game Key" and my "Secret Key"? What do they do and how do I get them? Sorry for all the questions, i'm just not good with this stuff Thanks!!
What you want to do is create your own bundle identifier. Usually they look like this: com.companyname.gamename You can get your game key and secret key from the GA website. It's how GA identifies your game within their system. Have you gotten a chance to look at the Game Analytics document I created? It explains where to find your game key and secret key. Let me know if you have any problems finding it. It should be pretty easy
I did have a look at the Game Analytics document that you created but I must have missed the bit where it explain where and how to create a game key and secret key. I've exported my game on ios and android before creating my own bundle identifier so will it still work? will I just be given a default one? if so where can i find it? Thanks for answering all my million questions )
No problem! GA will generate the Game Key and Secret Key for you. Look at the bottom of Step 19 in the document. "I've exported my game on ios and android before creating my own bundle identifier so will it still work?" I think you can make it work by changing it in Xcode or Android Studio, but I would just export it again. It's easier. You can change your bundle identifier in the project settings of your game in Buildbox. "will I just be given a default one? if so where can i find it?" Yes you will be given a default one. It will be com.companyname.gamename. It usually should send you a warning message that you haven't created a unique bundle identifier when you export your game. That's when it gives you the default one. You can find it in Xcode here: you can find it in Android Studio here:
No I need to make another document specifically for Android. I imagine the process will be similar, but using Android Studio instead of Xcode. I'm working on it. I just finished a guide on setting up HeyZap Mediation for iOS. I'm going to start focusing on Android now.
I was looking for my bundle ID on android but I couldn't find it :/ Mine doesn't have a manifest folder like yours. Also if there are any errors in the "message" box at the bottom will I need to fix them before continuing the steps on your game analytics document? and do you have any idea when you will get a document done for android by any chance, I have a game that i want to test but i cant since i have windows not mac so its hard to get xcode. Thanks again!!
Hi,Fix the errors by updating gradle plugin to 3.0 .You will find fix now or ugrade button while you see the error. And for bundle id you may find those inside app folder under androidmanifest file.When all is fixed just connect your mobile with usb debugging option on under developer mode of your phone and click play button to run game on your phone. Hope this helps.
Not yet, but others have used this guide and made it work: https://developers.facebook.com/docs/ios/getting-started
If i want to test one of my games through the voodoo dashboard do I need to pay anything? I read something about having to publish my game on itunes so im not sure. Also they look for downloads and retention etc.. but they say not to make your game too fancy and to not add shops and that, they say to just publish the "skeleton" but who will want to download and play a prototype version of a game that isn't polished on the same level as a published game?
Just make a good 30 second video with the best of your gameplay. Put it on YouTube and then fill out the form at Voodoo.io Good luck
when i add: //GameAnalytics Initialize [GameAnalytics initializeWithGameKey“xxx" gameSecret“xxx"]; I get the following errors: -Non-ASCII characters are not allowed outside of literals and identifiers Replace '“' with " -Unexpected '@' in program Buildbox version: 2.3.3 Xcode version: 9.2
It's your quotation marks. Do what it says. Replace them with the example given. If you look closely you will see their different in places from what you've used.
thank you Andy, i did exactly the same thing following the tutorial but i get those errors. I triyed to put my keys but nothing change