Hi I am in final stages of one of my first BBox games and need help most especially from those that have used polygons as their game background. I have this polygon template I want to buy but I want to know how I can merge or blend the ends together so that it appears to be a continuous background. As seen one end is lighter, one is darker so when I use it in the game, you could easily see the separation when moving between scenes
Maybe just create your own in vector software and then you can make sure the ends match. Looks like it would be simple to make.
You could invert/mirror it and it would go from light to dark to light etc. But probably best to recreate it with the colors you like. The mirror part could be done in Buildbox itself. Just put a negative horizontal -1 scale to it.
I'm just a fake graphic artist but by looking at it I would just draw some triangles with varied angles and then shade them accordingly. Download inkscape for free then study this blog. He teaches how to use it and apply it: http://www.2dgameartguru.com/
@VeiraGames That is what I need - How did you do it or where did you buy it? @Machine Rises thanks so much for the additional info
@sysads I just used the image you uploaded and worked on it. Photoshop is a simple but powerful tool when you learn its features
Heres a little program i use. And its free. Its not the best looking software but it does the trick. http://www.conceptfarm.ca/2013/portfolio/image-triangulator/ just create an image, then use the program to create the low poly look. It saves as a pdf but you can open in photoshop and save as png.
@playsgames6666 WOW thanks for that app, that would do the trick AWESOME BTW, can one create Polygon buttons with it also?
Hey @sysads, usual procedure for creating looping background is to half it, flip it and stick it back together. Pretty much what @VeiraGames did for you, I'm sure. We've certainly got a talented bunch of dev's amongst our forums
Open image with GIMP or other good pixel editor, make canvas twice as wide, leave heights the same, copy and mirror horizontally the image to fill up the other side...
Actually guys cutting the image, duplicating one half, flipping it and joining the two did the trick . Thanks so much The only outstanding question which I am yet to get full answer to is what will my bg size (width & height) be if I have a game width of 1024 (landscape).