Hi, In buildbox it seems you can reward the player with an action sprite when the character touches it. So like when collect coins you add to coins or if touch a certain area or get something you can add that as point. What I want is I would like to add point to the game when the player kills an enemy either shooting or kicking etc. so when a certain number of enemies are killer would love to use menu jump for next level. IS this possible? Thank You
I actually started a project with this concept today. Finished a world but can't seem to come up with a name; neither my kids. Anyway. create an action then create an object paste the action in the object's defeated animation above the middle point visibility/opacity depends on you In the gameplay UI add an event observer to watch for session coins/points, if you set three and three enemies are killed then the game will load whichever success screen you have
Interesting. Yes I didn't know we could copy and paste the actions inside enemies defeated animation. I just tried and it pasted. Ok will give it a go and will let you know if it works or not! Can we also show that number on top of screen like let's say enemy number is 0 then it adds up so player can see how many enemies he she will have to kill. so 0 will be event obsorvers and /10 next to it will be a simple text animation.
I think there is a tutorial about this `Give Points By Killing Enemy` If you search... https://www.buildbox.com/forum/index.php?search/4147432/&q=Point+by+kill+enemy&o=date and @Christoph figure out here https://www.buildbox.com/forum/index.php?threads/reward-coins-points-for-killing-enemies-bbdoc.5697/