Give Points By Killing Enemy

Discussion in 'How Can I...?' started by volcank, Dec 9, 2016.

  1. volcank

    volcank Serious Boxer

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    Hi,

    In buildbox it seems you can reward the player with an action sprite when the character touches it. So like when collect coins you add to coins or if touch a certain area or get something you can add that as point.

    What I want is I would like to add point to the game when the player kills an enemy either shooting or kicking etc. so when a certain number of enemies are killer would love to use menu jump for next level. IS this possible?

    Thank You
     
  2. Kadri246

    Kadri246 Avid Boxer

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    :D I actually started a project with this concept today. Finished a world but can't seem to come up with a name; neither my kids.

    Anyway.
    create an action then create an object
    paste the action in the object's defeated animation above the middle point
    visibility/opacity depends on you

    In the gameplay UI add an event observer to watch for session coins/points, if you set three and three enemies are killed then the game will load whichever success screen you have
     
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  3. volcank

    volcank Serious Boxer

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    Interesting. Yes I didn't know we could copy and paste the actions inside enemies defeated animation. I just tried and it pasted. Ok will give it a go and will let you know if it works or not! Can we also show that number on top of screen like let's say enemy number is 0 then it adds up so player can see how many enemies he she will have to kill. so 0 will be event obsorvers and /10 next to it will be a simple text animation.
     
  4. blad300

    blad300 Serious Boxer

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  5. volcank

    volcank Serious Boxer

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    Thank You Btw for quick reply and guidance!!
     
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  6. volcank

    volcank Serious Boxer

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    blad300 likes this.

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