Im looking to use the ghost jump combined with advanced moves to make the player jump up and sideways (both directions), how can I do this properly. I have been working on this and the effect I have is this.... As you can see the Ghost Jump is jumping down a lane but it jumps and then shortly slides up into position. Is there a way to remove that slide so that it only jumps down and stays there? Thanks
Just use 2 Ghost Jumps and make sure the collision shapes/jump values create a nice realistic jump. It also looks like your game direction/gravity is wrong. To get the best result, start a fresh game mode, delete everything and set up things as you build it. Start with the game direction and gravity etc, then add forced movement and ghost jumps, then obstacles. Then you won't run into problems like this I think. Good luck.
Hi AaroArts thanks for the reply. How would I use 2 ghost jumps to do this? With regards to the gravity/direction, the video might have been confusing but I want the player to be able to jump in a down direction (and up) and run adjacent to the middle. There’s a game called too many dangers, I’m trying to use that lane switching gameplay. So like this... ——> 1 * jump 1 —— > 2 <— this is where players start —— > 3 * jump 2 — — = running direction (isometric) 1,2,3 = jump anywhere between these lanes Not sure if you meant that.
Ok. Well Ghost Jumps are essentially for faking a jump, hence the name. You’re going to want to use a combination of advance moves. You can have one that is a move up, and one that is move down. I wouldn’t use Jumps for lane switches, just use movement in y axis and invisible boundaries with no gravity to keep them from going higher or lower. There’s a lane switching template in BB.
Oh ok I see. Well is there a way to fake the jumps into other lanes? Possibly animation wise or something? Also what’s the template name for the lane switcher? I appreciate your help.
Why do you want to fake/ use Ghost Jump? If you’re going to be colliding with obstacles and avoiding things that differ in each lane, you’re going to want to move your character at the same time as the Collision box. Use 2x Advance Moves on your Character. One to go up and one to go down. I can’t remember but I think it’s like racer or grid or something. Just search through them, you’ll find it. There isn’t that many. But like I said, it’s better to start from scratch.
It was mostly because the jump effect felt nice and to have it. visibly move to the other lanes would be fun. But you do raise a good point about the collisions etc. I still can't get the controls to work using 2 advanced move even though I have set them up as you mentioned. The block just keeps moving forward with no change from the inputs. Also I couldn't find how to link them to the character, normally I use component action to link it but for move up/down nothing work Is it possible you could create a demo with those controls for me using the ISO template? Im just not getting anywhere. Its not your fault, its because I am still grasping BB.
Ok, if you can draw a picture describing accurately what it is you want, I’ll try and make one tonight.
Thanks for that. I’m sure I’ll then be able to break down how you did it. I’ve attached a sketch of the what I was trying to do. I’m that there’s a few things exhibit I’ll explain on incase it’s confusing. - the middle road has 3 lanes which the player can move into. Basically top, middle, bottom - It’s isometric. - Arrows at the bottom for controlling character lane switching. Up arrow = up a lane Down arrow = down a lane Thanks for helping me on this.
Hey AaroArts, just wanted to know if you had time to work on that example, im still stuck. I will let you know if I manage to do it myself.