Get Rid Of Obj Mesh?

Discussion in 'Buildbox 3.0' started by Logan242, Jun 6, 2019.

  1. Logan242

    Logan242 Avid Boxer

    Joined:
    Sep 28, 2018
    Messages:
    106
    Likes Received:
    15
    Hello,
    I put large obj files into my game and I am wondering if there is a way to take them out. The only way I seem to have found so far is taking them out of the file after exporting the game. Any suggestions?
     
  2. Logan242

    Logan242 Avid Boxer

    Joined:
    Sep 28, 2018
    Messages:
    106
    Likes Received:
    15
  3. Logan242

    Logan242 Avid Boxer

    Joined:
    Sep 28, 2018
    Messages:
    106
    Likes Received:
    15
    Never mind I seem to have solved it
     
  4. shahar.m192

    shahar.m192 Avid Boxer

    Joined:
    Oct 7, 2018
    Messages:
    198
    Likes Received:
    39
    Can you explain how you do that?
    Thanks.
     
    comicsmathias likes this.
  5. steve

    steve Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    103
    Likes Received:
    35
    @Logan242 Please let us know how you solved it. I have a ton of unused .obj files in my game that I near to clear out, but can't see how to get rid of them.
     
  6. steve

    steve Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    103
    Likes Received:
    35
    Ah no worries, looks like I've solved it too.
    For anyone else with a similar problem. The way I solved it was to go into the mesh edit (from any object) then on the lefthand side where it shows the list of all the objects, I clicked on the orange padlock for any of the objects that were no longer being used. I then closed the mesh manager and when I reopened it they were gone.
     
  7. Logan242

    Logan242 Avid Boxer

    Joined:
    Sep 28, 2018
    Messages:
    106
    Likes Received:
    15
    @steve correct. There is also the option of removing them once you export it to a certain platform. You can make sure by checking in the meshes section and anything you don't need or use just take it out of the file.
     
  8. steve

    steve Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    103
    Likes Received:
    35
    @Logan242 yeah I tried that first, but a pain to remember to do it each time and the naming in the meshes section makes it harder to find if you've got a lot of them. Much prefer to do it the once and forget about it.:)
     

Share This Page