Gameplay Like "sky"

Discussion in 'Level Design' started by naim, Mar 21, 2018.

  1. naim

    naim Boxer

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  2. MattWills

    MattWills Avid Boxer

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  3. andre_sprs

    andre_sprs Serious Boxer

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    You will need to use paths
     
  4. wesam_badr

    wesam_badr Miniboss Boxer

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    yes use path and ghost jump
     
  5. naim

    naim Boxer

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    Thanks @wesam_badr and @andre_sprs
    and how do you manage the character animation for both movement/jump when it changes the direction ?
     
  6. naim

    naim Boxer

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    @Andy any idea please ?
     
  7. AndyG

    AndyG Miniboss Boxer

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    Jamie likes this.
  8. naim

    naim Boxer

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    thanks @AndyG for the link but it doesnt include how the character is managed to have different animation according to the path (linear or not )
     
  9. and249

    and249 Avid Boxer

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    You can use advanced move. The event should be set to collision and to must add an invisible object where the path changes direction.
     

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