Game Field UI - 'Open Idle Close' - What Are They For?

Discussion in 'Buildbox General Discussion' started by Phill Mason, Mar 15, 2016.

  1. Phill Mason

    Phill Mason Serious Boxer

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    BB2 Beta 4 B#930

    Q:
    What do the options 'Open, Idle and Close' do in the Game Field UI section? Do they affect an Event Observer logic piece, or just the menu itself? Any video or manual on this yet? Cheers.
     
  2. Andy

    Andy Miniboss Boxer

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    It works along with the keyframe editor. Check this between 3 and 8 minute mark:


    Open is the animation when the screen is first displayed, Idle is the animation when just staying on the screen, Close is the animation that plays when the screen is dismissed.
     
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  3. Phill Mason

    Phill Mason Serious Boxer

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    Oh, that is cool. So we now have 3 stages we can animate for our menus - Open, Idle and Close, I'm really liking this, thanks @Andy :)
     

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