I'm looking to create this: The rotation is no problem, it's the pause and continue I'm struggling with.
Try to use 2 transforms (from logic section) for that object, one below the other at a specific distance. The first one needs to have the angular velocity set to a low value like 0.001 and the second one needs to be at the normal rotation speed. Play around with the height and width of them and as well with the position for the transforms. If done correctly you can achieve what you want to do. Note: the distance between the transforms as well as the width of the first one with 0.001 value is important and it will determine your cooldown (waiting time / pause time)
What about having a spawner that spawns an object with an advanced move towards the platform every 2 seconds. The advanced move collides and makes the platform rotate and stop after 1.5 seconds, creating a 0.5 pause at the end. Then the spawner repeats. You’d need to play with timing but that will work. I will also try to create it later today.