Hey guys, I am trying to get a fixed object to rotate 360 degrees. Every time I try, the object falls straight down? Any suggestions? Thanks for your time. Sean
You mean you give the object a fix 360 degree value at design time or a Logic changes the object's rotation to a fixed 360 degree or you give the object an Angular Velocity? Is that linked to another object?
If I had to give an example, I would say pixel would be a good one. Some of the obstacles are rotating 360 degrees in a fixed spot while the game is being played? Hope that helps?
Yep that is the Angular Velocity parameter of the object. You can give positive or negative numbers there to give clockwise or anti-clockwise rotation.