Thought I would share this with you guys. This is the final routing for my new game with Buildbox 2.0. My goal was to push as far as I could with UI structure. This one is called Rebound and it's my "Phases" for BB2.0. It's a large game and includes: 4 different game modes 475 different scenes in total 30 unlockable characters Biggest in game economy we've built That last point is a big one and something I'm very curious about testing. We have options for using in game currency to unlock characters, game modes, skip levels and more. There is a lot of content here and I'm excited to see how it does with the "stickiness" of the game. Once we've released I will shoot a video walkthrough on how I built all of this. I designed all the scenes myself (yes, I'm going crazy... about to throw the computer out the window). Also, for you guys making stage clear style games, you'll be happy to know we've added some great functions to the unlock button for Beta5. We've added a new option called Next Scene which will automatically find the next scene, trace back the button linking to it, and then unlock it. You can also make it automatically load the next scene upon press. In short, this means if you want to create a stage clear style game (like Pac-Man or challenges in Color Switch), now you don't have to make a ton of game worlds. Instead, you can make each scene in your game a "level". They can all share the same game over screens and game won screens. Pretty cool. No firm date yet on Beta5 release, but shooting for next week. Check out the routing and try to follow the flow. It gets pretty crazy from Game Modes > Levels.