Fbx Textures From Magicavoxel

Discussion in 'Technical Discussion' started by 5petersonzachary, May 14, 2020.

  1. 5petersonzachary

    5petersonzachary Serious Boxer

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    As you can see in the image the colors are different in buildbox then in magicavoxel. The one in buildbox is an fbx with animations from mixamo. If I drag the obj version of the skeleton and apply the texture it shows up exactly like it is in magica voxel. The textures are only messed up when applied to the fbx model.
    Anyone know the fix?
    Screen Shot 2020-05-14 at 9.08.22 PM.png
     
  2. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Did you test adjusting the colour in Buildbox sub-scene editor to match the original texture colour? Default colour to be set is white in order to show original texture colour.
     
  3. 5petersonzachary

    5petersonzachary Serious Boxer

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    Yeah i checked. The default color is set to white
     
  4. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    I see.I used fbx from mixamo and the colours matches with the texture.
     
  5. 5petersonzachary

    5petersonzachary Serious Boxer

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    I uploaded my own character to mixamo and then exported the fbx and imported into buildbox. Then in the sub scene editor I imported the texture
     
  6. 5petersonzachary

    5petersonzachary Serious Boxer

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    Solved it. I had to take the png mtl and obj file and compress it then upload it to mixamo and animate it.
     
  7. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Glad to hear.Combine it or compress it? I couldn't understand. It would be better if you could share the solution in detail so that It would be useful for future reference :)
     
  8. 5petersonzachary

    5petersonzachary Serious Boxer

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    Compressed it into zip file
     
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  9. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Understood :p I saw an option to add zip file in mixamo :)
     

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