As you can see in the image the colors are different in buildbox then in magicavoxel. The one in buildbox is an fbx with animations from mixamo. If I drag the obj version of the skeleton and apply the texture it shows up exactly like it is in magica voxel. The textures are only messed up when applied to the fbx model. Anyone know the fix?
Did you test adjusting the colour in Buildbox sub-scene editor to match the original texture colour? Default colour to be set is white in order to show original texture colour.
I uploaded my own character to mixamo and then exported the fbx and imported into buildbox. Then in the sub scene editor I imported the texture
Solved it. I had to take the png mtl and obj file and compress it then upload it to mixamo and animate it.
Glad to hear.Combine it or compress it? I couldn't understand. It would be better if you could share the solution in detail so that It would be useful for future reference