Errors When Transferring Any Buildbox 3.0 Project To Xcode 10.2.1

Discussion in 'Buildbox 3.0' started by Arnaldo Escobar, Jul 20, 2019.

  1. Arnaldo Escobar

    Arnaldo Escobar Boxer

    Joined:
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    Hello, I'm new to building apps, but I was able to finish a simple game and when I transfer it to Xcode (ios) and run it, I get all this errors.


    Showing All Errors Only

    :-1: Undefined symbol: cocos2d::Quaternion::normalize()



    :-1: Undefined symbol: cocos2d::GLProgram::setUniformLocationWith1i(int, int)



    :-1: Undefined symbol: cocos2d::particleSystemQuad::create()



    :-1: Undefined symbol: cocos2d::GroupCommand::~GroupCommand()



    :-1: Undefined symbol: cocos2d::__Array::__Array()



    :-1: Undefined symbol: cocos2d::__Array::removeObjectsInArray(cocos2d::__Array*)



    :-1: Undefined symbol: cocos2d::kmGLMultMatrix(cocos2d::Mat4 const*)



    :-1: Undefined symbol: cocos2d::kmGLPopMatrix()



    :-1: Undefined symbol: cocos2d::__String::__String()



    :-1: Undefined symbol: cocos2d::Vec2::getAngle(cocos2d::Vec2 const&) const



    :-1: Undefined symbol: cocos2d::Texture2D::getName() const



    :-1: Undefined symbol: btRigidBody::btRigidBody(btRigidBody::btRigidBodyConstructionInfo const&)



    :-1: Undefined symbol: cocos2d::Mesh::create(std::__1::vector<float, std::__1::allocator<float> > const&, int, std::__1::vector<unsigned short, std::__1::allocator<unsigned short> > const&, std::__1::vector<cocos2d::MeshVertexAttrib, std::__1::allocator<cocos2d::MeshVertexAttrib> > const&)



    :-1: Undefined symbol: cocos2d::Sprite3D::addMesh(cocos2d::Mesh*)



    :-1: Undefined symbol: cocos2d::GLProgramCache::getInstance()



    :-1: Undefined symbol: cocos2d::EventListenerTouchOneByOne::setSwallowTouches(bool)



    :-1: Undefined symbol: cocos2d::Vec3::distanceSquared(cocos2d::Vec3 const&) const



    :-1: Undefined symbol: cocos2d::Vec2::rotate(cocos2d::Vec2 const&, float)



    :-1: Undefined symbol: cocos2d::MotionStreak3D::setSweepAxis(cocos2d::Vec3 const&)



    :-1: Undefined symbol: cocos2d::Quaternion::getNormalized() const



    :-1: Undefined symbol: cocos2d::Vec3::getNormalized() const



    :-1: Undefined symbol: cocos2d::Bundle3D::getTrianglesList(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)



    :-1: Undefined symbol: btConvexHullShape::addPoint(btVector3 const&, bool)



    :-1: Undefined symbol: btBoxShape::btBoxShape(btVector3 const&)



    :-1: Undefined symbol: btTriangleMesh::addTriangle(btVector3 const&, btVector3 const&, btVector3 const&, bool)



    :-1: Undefined symbol: btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface*, bool, bool)



    :-1: Undefined symbol: btCompoundShape::addChildShape(btTransform const&, btCollisionShape*)



    :-1: Undefined symbol: cocos2d::Mesh::getMaterial() const



    :-1: Undefined symbol: cocos2d::Material::getTechnique() const



    :-1: Undefined symbol: cocos2d::MotionStreak3D::create(float, float, float, cocos2d::Color3B const&, cocos2d::Texture2D*)



    :-1: Undefined symbol: cocos2d::Technique::getPasses() const



    :-1: Undefined symbol: cocos2d::pass::getGLProgramState() const



    :-1: Undefined symbol: cocos2d::GLProgramState::setUniformVec3v(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, long, cocos2d::Vec3 const*)



    :-1: Undefined symbol: cocos2d::Sprite3D::setTexture(cocos2d::Texture2D*)



    :-1: Undefined symbol: cocos2d::Quaternion::Quaternion(float, float, float, float)



    :-1: Undefined symbol: cocos2d::Rect::intersectsRect(cocos2d::Rect const&) const



    :-1: Undefined symbol: cocos2d::GLProgramState::getOrCreateWithShaders(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)



    :-1: Undefined symbol: btConvexHullShape::btConvexHullShape(float const*, int, int)



    :-1: Undefined symbol: cocos2d::BlendFunc::DISABLE



    :-1: Undefined symbol: cocos2d::GLProgram::setUniformsForBuiltins(cocos2d::Mat4 const&)



    :-1: Undefined symbol: cocos2d::Configuration::supportsShareableVAO() const



    :-1: Undefined symbol: cocos2d::GL::bindVAO(unsigned int)



    :-1: Undefined symbol: cocos2d::RenderState::StateBlock::_defaultState



    :-1: Undefined symbol: typeinfo for cocos2d::Scene



    :-1: Undefined symbol: cocos2d::Scene::getDescription() const



    :-1: Undefined symbol: cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const&, cocos2d::Mat4 const*)



    :-1: Undefined symbol: cocos2d::Scene::Scene()



    :-1: Undefined symbol: cocos2d::Size::eek:perator*(float) const



    :-1: Undefined symbol: cocos2d::SpriteBatchNode::SpriteBatchNode()



    :-1: Undefined symbol: cocos2d::SpriteBatchNode::~SpriteBatchNode()



    :-1: Undefined symbol: cocos2d::Configuration::getInstance()



    :-1: Undefined symbol: typeinfo for btDiscreteDynamicsWorld



    :-1: Undefined symbol: btDiscreteDynamicsWorld::debugDrawWorld()



    :-1: Undefined symbol: btCollisionWorld::debugDrawObject(btTransform const&, btCollisionShape const*, btVector3 const&)



    :-1: Undefined symbol: btCollisionWorld::rayTest(btVector3 const&, btVector3 const&, btCollisionWorld::RayResultCallback&) const



    :-1: Undefined symbol: btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject*, short, short)



    :-1: Undefined symbol: btCollisionWorld::performDiscreteCollisionDetection()



    :-1: Undefined symbol: btDiscreteDynamicsWorld::addConstraint(btTypedConstraint*, bool)



    :-1: Undefined symbol: btDiscreteDynamicsWorld::setGravity(btVector3 const&)



    :-1: Undefined symbol: btDiscreteDynamicsWorld::addRigidBody(btRigidBody*, short, short)



    :-1: Undefined symbol: btDiscreteDynamicsWorld::removeRigidBody(btRigidBody*)



    :-1: Undefined symbol: btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver*)



    :-1: Undefined symbol: btDiscreteDynamicsWorld::getConstraint(int) const



    :-1: Undefined symbol: btDiscreteDynamicsWorld::clearForces()



    :-1: Undefined symbol: btDiscreteDynamicsWorld::addCharacter(btActionInterface*)



    :-1: Undefined symbol: btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo&)



    :-1: Undefined symbol: btDiscreteDynamicsWorld::applyGravity()



    :-1: Undefined symbol: btConvexInternalShape::btConvexInternalShape()



    :-1: Undefined symbol: vtable for btSphereShape



    :-1: Undefined symbol: cocos2d::Touch::getPreviousLocation() const



    :-1: Undefined symbol: btPairCachingGhostObject::~btPairCachingGhostObject()



    :-1: Undefined symbol: cocos2d::Vec3::normalize()



    :-1: Undefined symbol: btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher*, btBroadphaseInterface*, btConstraintSolver*, btCollisionConfiguration*)



    :-1: Undefined symbol: cocos2d::Touch::getLocation() const



    :-1: Undefined symbol: cocos2d::GL::bindTexture2D(unsigned int)



    :-1: Undefined symbol: btPairCachingGhostObject::btPairCachingGhostObject()



    :-1: Undefined symbol: cocos2d::ccDrawColor4F(float, float, float, float)



    :-1: Undefined symbol: cocos2d::ccDrawRect(cocos2d::Vec2, cocos2d::Vec2)



    :-1: Undefined symbol: cocos2d::ccDrawSolidRect(cocos2d::Vec2, cocos2d::Vec2, cocos2d::Color4F)



    :-1: Undefined symbol: cocos2d::Material::createWithGLStateProgram(cocos2d::GLProgramState*)



    :-1: Undefined symbol: btRigidBody::updateInertiaTensor()



    :-1: Undefined symbol: cocos2d::Sprite3D::setMaterial(cocos2d::Material*)



    :-1: Undefined symbol: cocos2d::Sprite3D::setCullFaceEnabled(bool)



    :-1: Undefined symbol: cocos2d::__Array::removeObject(cocos2d::Ref*, bool)



    :-1: Undefined symbol: cocos2d::__Set::begin()



    :-1: Undefined symbol: cocos2d::Touch::getLocationInView() const



    :-1: Undefined symbol: cocos2d::Vec2::isSegmentIntersect(cocos2d::Vec2 const&, cocos2d::Vec2 const&, cocos2d::Vec2 const&, cocos2d::Vec2 const&)



    :-1: Undefined symbol: cocos2d::Touch::getPreviousLocationInView() const



    :-1: Undefined symbol: cocos2d::Rect::getMaxX() const



    :-1: Undefined symbol: cocos2d::Rect::unionWithRect(cocos2d::Rect const&) const



    :-1: Undefined symbol: cocos2d::Rect::getMinX() const



    :-1: Undefined symbol: cocos2d::Rect::getMinY() const



    :-1: Undefined symbol: cocos2d::particleSystem::stopSystem()



    :-1: Undefined symbol: cocos2d::Scene::removeAllChildren()



    :-1: Undefined symbol: btDiscreteDynamicsWorld::predictUnconstraintMotion(float)



    :-1: Undefined symbol: cocos2d::Mat4::createLookAt(cocos2d::Vec3 const&, cocos2d::Vec3 const&, cocos2d::Vec3 const&, cocos2d::Mat4*)



    :-1: Undefined symbol: cocos2d::Mat4::createOrthographic(float, float, float, float, cocos2d::Mat4*)



    :-1: Undefined symbol: cocos2d::Mat4::createPerspective(float, float, float, float, cocos2d::Mat4*)



    :-1: Undefined symbol: cocos2d::Vec4::Vec4(float, float, float, float)



    :-1: Undefined symbol: cocos2d::Vec4::Vec4(cocos2d::Vec4 const&)
     
  2. miika

    miika Boxer

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    Have you received support for this or found a solution?

    Just curious (& worried).
     
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  3. Arnaldo Escobar

    Arnaldo Escobar Boxer

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    Hello Mika thanks for asking, no I still have the problem. I have: uninstall and reinstall BB3, on 2 different mac book pro. I have uninstal and re-instal Xcode on both macs. I even copy the saved data from my game and loaded it on the BB 3.01 and I still have the problem.
     
  4. Arnaldo Escobar

    Arnaldo Escobar Boxer

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    I feel it might be something simple because it seems im the only person having problems when loading games to Xcode, but....... IDK.
     
  5. mohamed awad

    mohamed awad Avid Boxer

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    found a solution???????/
     
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  6. Arnaldo Escobar

    Arnaldo Escobar Boxer

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    No, never did and sadly subscription to Build Box ended a bout a month ago.
     
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  7. mohamed awad

    mohamed awad Avid Boxer

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    i found why
    all this error paths pointing to ios simulators
    and i found that zackgriset mention that you can't run BB3 projects on simulators
     

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