Does anyone have a solution for making a Character do equal jumps in BB3? Unfortunately no matter what values I use, I can't get exact spacing. As a test project I currently have tiles every "4" on the z-axis, starting at 2. As the character jumps, the Z World Position should be: 2, -2, -6, -10, -14 and so on... But below is as close as I can get it, so over time the error becomes large enough that the character is no longer on top of the tile. I've tried reseting the Character position to the center of the tile when collides, but it didn't work. I've also tried rounding up the Z position using Math.ceil: this.entity().setPosition(0,0,Math.ceil(pos.z)); But it doesn't actually update the position for some reason. If anyone could help out that would be awesome. Thanks in advance.