When the enemy's defeat animation is playing, it does not play until the end. I mean it does not play all the frames. It plays only a percentage of the animation. It happens only in the enemy's defeat animation. The character's defeat animation works fine. One solution I found is to place many blank frames at the end of animation. So the bug remains, but with the blank frames at the end of animation, it is enough to play the "real" frames before the animation stop. Anyone knows if it's really a bug or if I'm doing something wrong? (sorry my english)
Hey, I know your post is old, but I have the same problem, I think it's a bug, have you figured out how to fix it?