Hi All, I have tried different approaches and can't manage to figure out a way to either: Animate the Enemy when they are hit by "Character Bullet" (increase brightness or something alike) or Make the bullet show a "destroy" animation upon impact with Enemy. Basically I need to highlight when an enemy is hit. Any ideas?
I'm not in front of bb right now but I'm pretty sure that there is a hit animation added lately hasn't there been? If you select your object enemy , down the right side there is a place that shows a hit animation or something ...damage animation I think it's called damage taken maybe ... As far as the bullet having an animation just give it a death animation
nope, no luck... there is nothing in 2.0 at least. no enemy animation. the bullet destroy animation simply doesn't work for some reason when it hits the enemy...
give your enemy object health, the animation is in there and for your bullet, it is the objects defeat animation
haha... actually... that was the first thing I noticed and was wondering - what a heck is that NEW icon??? some hint or something?
Once upon a time, if you were running say a laptop with an external monitor, and started buildbox on the external monitor, it would blow up ALL the iconography in the software, you would have to drag the window to your laptop screen, and then back, and the icons would go back to normal. You can see this effect now if you have your laptop scaled to more space (mac) and drag the window from the external monitor to the laptop, it will blow up about 1% of the time... but I don't see anyone complaining, so this probably hasn't been an issue for people (but you can still force the bug if your curious) @Andy were you aware you could still force this bug? it's not worth pursuing a fix it's so rare, but sure is nostalgic... edit- drag the preview to the laptop makes it go off
thanks for the solution - I missed the part where you can actually add life to the object Appreciated!
@heathclose Yes, we are aware. We fixed 80% of the issues with multi-head displays. But the other 20% will take quite a bit of additional work to support. So we decided to save this for a bit later and focus on more pressing issues.
Ok, so I have to reactive this thread because I'm out of ideas for my problem. I simply want to enemy to ONLY shoot in one direction and for that I created a Logic where the bullet doesn't fire when character goes left and only shoot when it goes right. However, there is an obvious problem with that and I need some of your ideas... Video/demo http://www.screencast.com/t/k7xxfbUlOty Settings Right when it's supposed to shoot http://www.screencast.com/t/KDyEHIl7sHt Settings when going back (no shoot) http://www.screencast.com/t/XrRaqQMar98l So How can I make an enemy shoot only when facing one direction? Hope there is a solution, since this is a basic thing for all platformers Many thanks for your thoughts. /Alex
Btw what are the rules of dimensions for a sig? I have many from my HL2DM days and if we are allowed I'd love to paste them. I also make sigs if anyone needs any?