So I have started on my new game titled Blood Ball, and I am running into an issue and I am curious if it is supposed to work like this? When my character runs into a spinning blade, and dies, the blade disappears. I want it to remain and continue spinning. How can I achieve this?
And on a related note, I have an arm with a spinning blade at the end. This works just fine, but I would also like to be able to make the arm travel up and down the side of the screen, while the blade is spinning. It seems that one movement cancels out the other depending on how I have them linked. Anyone have any idea how to do this as well?
I knew where to do that in BB1, but where do I do it in..... Never mind, just found it. Have to use the Add Component function when the object is selected.