No-coder friendly node. Drag and drop it in into your scene and insert asset names, which must be destroyed, to trigger menu jump (Level Completed UI). Timer node checks in every 1 second, if there are enemies on the scene. When there is no enemies, it triggers menu jump and level is completed. BB ASSET: https://www.hanomaxgames.com/Downloads/check_enemies.bbasset BB DOC: https://www.hanomaxgames.com/Downloads/check_objects.bbdoc Tutorial video: