maybe have a seperate world for the start scene with no controls in that world UI then have a menu jump, to the world where your game will want controls?
Well found solution with same world Here is how : Create a blank UI (i.e with no control) and in respective world at start scene add a menu jump that directs to UI .Add an countdown image with frames as per required size on blank UI.Finally when the game begins and as soon as the character passes start scene add an invisible object with a menu jump that navigates to UI with control. Solved
Does time out login shows counter in start screen ? i guess not.I think it just skips to next scene after a particular time.