Detect If All Atom Points Were Hit With Slingshot (pool Game)

Discussion in 'How Can I...?' started by Jurgen Schmid, Jun 1, 2020.

  1. Jurgen Schmid

    Jurgen Schmid Boxer

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    Hello everyone :)

    I'm trying to build an endless game similar to the implemented "Pool Demo".
    The goal is to hit ALL Atom Points with one shot (by the Slingshot/ The Ball you drag and shoot). If succeeded, you go to the next level where you can see +1 new Atom Point in the Gamefield, else the game is over and you have to start from the beginning.

    Right now I got a Start UI Screen, a 3D World with an Atom Point and a slingshot, similar to the "Pool Demo". I implemented a "Spawn Manager", which spawns a new randomly set Atom Point if an Atom Point was hit.

    What needs to be done:
    1. Detect if the Atom Point was NOT hit with the first try by the slingshot (then return to main menu, restart)
    2. If ALL Atom Points were hit with one (first try) slingshot hit, then spawn +1 new Atom Point (using my Spawn Manager). The difficult part is how to detect if ALL Atoms points were hit.
    3. Highscore, but I think I can do this by myself :)

    I uploaded my Buildbox-File below for better understanding.
    Do you have an idea of how to get this done?

    Thank you!!
     

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