I want to destroy platform when character collides. In fact, there is solution on the internet but this solution is to change platform to enemy. https://www.buildbox.com/forum/inde...-on-collision-with-character.3371/#post-21002 But I have a character in the game, Character should walk on it. If I make it enemy, then it successfully is destroyed but character can not move on it. As a result, changing preset to enemy is not a solution for me. How can I destroy object when its preset is PLATFORM?
Try setting your platform type to Physics. Then set Collision type to collide/no destroy. Then add the Wake up node with Wake up set to Collision based/sleep - disabled. When your character jumps on this, it should fall away as destroyed
It is not destroyed, just falling. I do not like that, I just want to destroy it when character touch.
First of all, to work defeat animation it should be defeated. In fact my question is not about animation. I can not defat it because it is platform. Why? Because character should walk on it. I can not make it enemy, because if I make it enemy character can not walk on it. As a result my question is "How can I defeat PLATFORM without making it enemy?"