Hi Boxers, Any thoughts how an object / enemy can be destroyed (disappeared) on collision with character? Thanks
Found it: make your character as an object, add it to scene, connect character with this clone, set it behind character to be invisible and choose collide and destroy enemy option for this object.
I've tried to add health to character but it seems there is no affect on object destroy. Maybe I'm doing something wrong? I have object preset Enemy with Fixed type, No Collide and Destroy Character.
@dmitry_artamonov Here is how you do it: 1. Make sure your character can inflict damage to other objects by adding a damage component to the character. 2. Next, add a damage and heath component to the enemy with the values pictured here 3. And finally, drag out an instance of the enemy to the canvas and apply these settings. The character will now be able to destroy an object.
VectologyGames Thanks for detailed answer! Finally, adding to character both health and damage components with 1 values worked for me.
what if you want to destroy object 1 .. but still have character die with other objects? Like Mario Bros game, where the character can hit objects and break them and then also be killed?