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Discussion in 'Game Showcase' started by Lamora, Jan 11, 2018.

  1. Lamora

    Lamora Avid Boxer

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    Delete post
     
    Last edited: Dec 9, 2018
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  2. AaroArts

    AaroArts Miniboss Boxer

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    This is really cool. Great work :D
     
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  3. Lamora

    Lamora Avid Boxer

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    Thank You :)
     
  4. Lamora

    Lamora Avid Boxer

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  5. Lamora

    Lamora Avid Boxer

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  6. AppNasty

    AppNasty Miniboss Boxer

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    Hahaha nice. Looks intense. Suggestion: Use the ADVANCE MOVE function and Component Actions to equip different TRICKS. Have like 4-6 small buttons bottom left of screen and each does a diff stunt. Backflip, Frontflip etc.
     
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  7. Lamora

    Lamora Avid Boxer

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    Great idea i was thinking about it but i really want this to be on finger gameplay it would be cool if the tricks can be randomize on same button :)
     
  8. AppNasty

    AppNasty Miniboss Boxer

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    Ok, makes sense. So then maybe make jump button a d-pad, then equip tricks to each. this way the player never has to move finger but in one tiny area. Like one of these pads on top line. Either way, its good as is. Maybe future updates you can implement more and more into it! good job, bud.
    [​IMG]
     
  9. MAC420

    MAC420 Avid Boxer

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  10. MAC420

    MAC420 Avid Boxer

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    You sir made one Hell of an addictive game here. Great job!
     
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  11. Lamora

    Lamora Avid Boxer

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    Thank you for the review. yes are you right i was trying to work around this ads lag by showing game over screen with 1-2 second later after losing

    I would be super cool if Buildbox can make for us this Ads cache, bescoue for now we can't really do anything about this
     
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  12. MAC420

    MAC420 Avid Boxer

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    Ah I see, I'm still gonna play the crap out of it lol
     
  13. AppNasty

    AppNasty Miniboss Boxer

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    I would keep ads away from in game myself. So its speedy. Put pop up every death or every 3 deaths. Also look into using GLOBAL CLONES option for objects that are the same. Ground etc. This way it wont have 100 of the same object, but each seperate on its own. It will just use 1 object and mirror it out into the world. [SAVE A BACKUP FIRST, as its not undoable.] But this helps prevent lag.
     

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