Custom Menu BG Level Trick

Discussion in 'How Can I...?' started by DeadlySeriousMedia, Nov 26, 2015.

  1. DeadlySeriousMedia

    DeadlySeriousMedia Avid Boxer

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    Not sure how many people know about this but I wanted to make a Main Menu BG level WITHOUT is showing up in gameplay at any given time. It's a pain to duplicate you games levels in the Menu scene especially if you have a bunch of elements.

    I finally figured out how to do this! Here's a video of the process along with a real world example from the new game we're working on!

    Also, I did not include the project file in this because it's fairly simple.

     
  2. Kevin W

    Kevin W Avid Boxer

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    Am I missing something here? We just duplicate a scene and mute it, then assign this to the main menu screen.
     
  3. DeadlySeriousMedia

    DeadlySeriousMedia Avid Boxer

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    Yeah, it took me some time to figure this out so I thought I'd share fro anyone having difficulty. This way in-game elements can be incorporated into the main menu easily without the arrangement showing up in game.
     
  4. Kevin W

    Kevin W Avid Boxer

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    so that's kinda my point, muting the scene you use for the main menu screen doesn't show in the game :)
     
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  5. DeadlySeriousMedia

    DeadlySeriousMedia Avid Boxer

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    Yeah, I never used the mute button. Now I feel silly. Disregard my over complicated methodology while I plant my face firmly into my palm. :p
     
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  6. Kevin W

    Kevin W Avid Boxer

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    lol - sorry dude, I didn't mean to call you out haha - I watched it twice and thought man alive, there's a much simpler way ;)
     
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  7. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    Thank you both for great examples. I made iMainmenu BG the last scene in the timeline way beyond any other scenes but both your suggestions work great. Thanks so much for sharing guys!
     
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