Has anyone successfully imported an fbx-model (not animated) and been able to apply the correct collision shape (hull or mesh)? I have no problem doing this when importing obj-files, but fbx always seems to be way off. When selecting the collision mesh, it always seems to scaled up way more than the model itself, and manually scaling it down does not work very well... I`ve tried to search the forum for anyone else experiencing this, but haven`t found any. Any tips or tricks would be appreciated