Collision Shape Not Getting Smaller

Discussion in 'Buildbox 3.0' started by maxcar, Apr 19, 2020.

  1. maxcar

    maxcar Boxer

    Joined:
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    Hi all!
    I'm making a 2d game in BB3 (using a 2d world) and having an issue with the collision shape of my character. I'm using a circle for the character and using the sphere collision shape. I'm scaling the character to 0.5 on both x/y axis and adjusting the collision shape to be smaller than the character. I can see on the edit mode that the collision shape is smaller that the character. However, when debugging using the player, the collision shape is bigger. If I use a cube shape for the collision shape it works, but I need to use a circle as the character is round and I want it to "roll" over a platform object. I cannot make this to work.
    If anyone has suggestions/ideas it would be really helpful.
    I really hope that BB3 includes 2D collision shapes as it makes more sense in a 2D world. I'm also missing the Polygon collision shape that was available with BB2 for more complex shapes.

    Here are two screenshots to show what I mean:
    Sphere collision shape Edit:
    https://drive.google.com/file/d/1ZDWDHEHH_M9HciHKDQE1A4WWmVJ7Rko4/view?usp=sharing

    Sphere collision shape Debug:
    https://drive.google.com/file/d/1YH3ueOX2sKU2MQQ9ABG8N065MNrSQ-Q0/view?usp=sharing

    Thanks!
     

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