While the character is already in the advanced move collision shape, the collision shape for ghost jump doesn't change once I release. Example: In the Pit, when you tap and hold the screen, the character slides and the collision shape is below, and once you release it, the collision shape goes up to where ghost jump collision shape is set. For me, the advanced move collision shape changes but once I release the screen, for ghost jump, the collision shape changes back to its default to where the character already had it. Btw it does work if I remove advanced move but I need that to complete my game.
Never mind I fixed the problem, and all I had to do was move the advanced move component above the ghost jump component, so the advanced move triggers first. Thanks @theseanjonathanconnor