I think Coins and points current/best/total system needs to be rebuild Why I'm saying this? This is because for example if the player hit restart button the collected coins are accumulated where it should reset to its collected coins before starting in that stage/world Also with checkpoints the rewarded coins or points are missed up from current to total Also we need some mechanism to set the collected coins/points current/total to zero (or a number that can be set in an input field) when restart (or similar actions) button is hit Thank you
It does need fixing but they're working on it. If you have hidden levels setup as world ui, try duplicating your main world UI for each world/hidden level, and remove the game over logic from the duplicates. Chance the duplicates ui score type to all, coins/points, current Change main world ui to current world, coins/points, current You may want to configure what coins/points you want to see on your game over screen but this is the best solution that is working for me currently.
You need to explain this again Also I'm working on a game that has more than 60 world/UI and adding this to it will be hard but worth looking at it
Below is the main setup where the hidden worlds each have their own UI, duplicates of the world ui, make sure that you remove the game over logic from the clones. Here's the score setup for the main ui Here's the setup for the hidden/secret room
Here's what 100 levels with that kinda setup looks like I know time is money, but I learned along the way that game development takes patience if you're trying to achieve a certain quality...
If I understood your way then it is the same as mined where he only collects the cons in a separate world. Saying that in one condition where I must add the coins in the main world, now in this case if the player hits the restart button the trouble will start.
Actually coins are setup in all worlds, but currently there's no fix to reset the current coins to 0 if you display all coins in all worlds like I am using worlds as hidden rooms. If you show all coins in the main world after the character returns to the main world, the score will not reset and if it does, it screws the scoring on the game over or success page.
In my game there are items to be collected the items are set in a world after each of the main worlds if the player hit restart or went to select page where he can play the world again and again in the collecting items world I added and event observer in case he came more than once then the plus will minused/removed
I'd like to have multiple leader boards for multiple worlds within new or updated @Buildbox It's useful when you have different modes to challenge each separately.