Just wondering if anyone else has this problem, but after my character goes through a portal it stops shooting.
I have to rework my game a little because of this Everything that is connected to character will lost conection after teleporting So you propabaly have bullet conetcted to character with spawner You can workout it around if your game is designed this way, put action on teleport exit with the same object and spawner with timeout for 999 or until next teleport
Generally people drop the bullet into the scene and connect it to player. This will cause the player to teleport but not the object. To solve this...open your players default animation and drop the bullet in there instead. Set it to be character bullet etc. Now when you go through...it goes with you as its now literally apart of the character.
You could just ad the Shooting Sound to the Background music for that World. Or you could even attach it to Actions inside the Shooting Animation, so when it Shoots, your Hero collects the Action and plays the Shooting Sound.
Works perfectly. For anyone in the future that has this problem put the action within the bullet idle animation, not the character.
Hi But you can put action next to a portal where character exit its It all depends if your game is designed so it will work