I´ve bought a fancy pancy 3d character - but when I import it, it becomes HUGE. Okay, so I opened it in a 3d software (Adobe Dimensions) and rescaled it, and then imported it into Buildbox again. No problem. The problem with this method is that I cannot do the same thing - rescale - the animationfiles that follows the character. When I import them, the animation is gone.... Is it really a problem importing huge 3d-character into Buildbox, and then rescale it inside Buildbox, or will this be to heavy and ad extra unnecessary megabytes to the end results?
when you imported it inside 3d software, It loses some features, that's why import it directly inside buildbox and rescale it from sub-scene node