Looking to increase the forced movement when the character reaches certain points in the game. This is done by creating an action, which I did and it works great. The only problem is that I have one default main character, the user collects coins that they can use to buy other characters. The main character and other characters have different side to side movement settings. So, when I buy a new character and it triggers the action, everything works great except that the side to side movement changes to the default action settings (the main character settings). Anybody know how I can get this to work?