Cant Solve Problem With Ball Bouncing From Ground

Discussion in 'Gameplay' started by raven007, Feb 7, 2020.

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  1. raven007

    raven007 Boxer

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    Hello.
    I have a problem that I can't solve. I am using 3D Bounce template. I want the ball to bounce from the cube but there is still the problem that the ball bouncing from the ground not from cube as i want.

    The ground is an enemy and it is reason why ball break.

    Question: How do I make the ball bounce off the cube, not the ground?



    Thanks!
     
  2. AFStudios

    AFStudios Boxer

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    Change the ground type from kenematic to static in the physics properties.
     
  3. sajid

    sajid Boxer

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    i have same problem ... and i do change it but same thing happening ball bouncing on ground not on cude
     
  4. AFStudios

    AFStudios Boxer

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    Ok ground should be set to enemy type. Cube should be platform type. For the cube's physics properties there is a setting for bounce. You'll have to edit those valuse a little to get the desired result.

    Im sorry i didnt fully understand tour question before

    The video you posted isnt available anymore by the way
     
  5. sajid

    sajid Boxer

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    while removing the ground the ball still bounce on space ... what is the problem with that ? how can we make that ball fall down and game over ?
     
  6. sajid

    sajid Boxer

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    !
     
  7. AFStudios

    AFStudios Boxer

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    Put the groud back in place and in the grounds node editor remove 3d object node. This will disable the visible shap but keep the collision
     
  8. sajid

    sajid Boxer

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  9. Redouane

    Redouane Boxer

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    @sajid @AFStudios Can you guys explain to me how. Because when I add the bounce physic the cubes starts tripping. I want my ground visible and enemy but if I land on cube no defeat. Can you help me?
     
  10. AFStudios

    AFStudios Boxer

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    We spoke on discord. Did you get it squared away?
     
  11. 721c63e946

    721c63e946 Boxer

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    think about what we're looking at here-first it drops, then it hits the floor and the velocity very sharply changes from downwards to upwards (the middle bit) then as soon as it leaves the floor, it's travelling upward but decelerating downwards at a constant 9.81m/s2 until it reaches the high point and is instantaneously still
     
  12. 721c63e946

    721c63e946 Boxer

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    think about what we're looking at here-first it drops, then it hits the floor and the velocity very sharply changes from downwards to upwards (the middle bit) then as soon as it leaves the floor, it's travelling upward but decelerating downwards at a constant 9.81m/s2 until it reaches the high point and is instantaneously still








    snaptube vidmate
     

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