Can A Particular Character Binds A Particular World?

Discussion in 'How Can I...?' started by qiang_ma, Sep 18, 2016.

  1. qiang_ma

    qiang_ma Avid Boxer

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    Hi boxers!

    Nowadays I'm doing a new game, and I met with this problem. Can a particular character binds a particular world?

    For example, I have 5 characters and also 5 worlds, I wannna make character 1 stays in world 1, character 2 in world 2 and so on. They'll never goes into the other world.
    character to world.png

    Would this happen in magical Buildbox 2? Please help.

    Thank you guys!
     
  2. khalid

    khalid Avid Boxer

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    Create an action for each world and place it exactly over the character position and in the action animation for each of the actions set the character you want
     
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  3. Christoph

    Christoph Miniboss Boxer

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    I remember a better way:
    Use a single unlock character button just under the play button in your access (and Game Over) UI. Then uncheck the "block touch through" option of the play button so when the player taps on it he also taps on the specific character underneath, selecting it for your specific world.
     
  4. heathclose

    heathclose Miniboss Boxer

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    freakin....brilliant....
     
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  5. qiang_ma

    qiang_ma Avid Boxer

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    Hey buddy, thanks! But we could not change only the character in the world right? This way is gonna need a animation as I think.
     
  6. qiang_ma

    qiang_ma Avid Boxer

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    Your way is just so so aewsome!Perfectly solved my problem! Thank you so much!
     
  7. khalid

    khalid Avid Boxer

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    This great idea, only one problem with this approach is if he is using menu jump from one world to the other in this case the character will not be changed by the new one..


    I didn't get you but if I understand your post the answer is: you just need to place the character image(s) in the action animation
     
  8. qiang_ma

    qiang_ma Avid Boxer

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    This is really hard for me to explain so clearly:p
     
  9. khalid

    khalid Avid Boxer

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    No trouble as long as you solved your problem we are happy :)
     
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