I don't know how to explain this, but I have several lights during a scene and somehow they get summed up. The first light has 15% transparency, the next the same etc but when the character passes the lights the entire scene gets more and more white/illuminated. After 4 lights it seems there is already a 60% light in the scene. When the character dies it immediately goes back to the normal luminance of the scene. Is this an option I have enabled somewhere or a glitch?