Hey guys, So, I've been contemplating how to go about making it easier to design levels for my game and just have a quick question in case anyone knows the answer. The game is a platformer game consisting of say, 5 worlds, each world with it's own theme. So, I have two options, I can have the platforms/ground set up as individual objects consisting of a tile piece for that platform. For example, for one platform I have a corner object and a middle object, which when combined forms the platform. It goes, corner piece object, middle piece object, then corner piece object again just scaled the opposite direction(I'm sure you guys already know how tile sets work, I just wanted to clarify in case someone didn't). So, in the scene I could have a platform consisting of the corner, middle, and then corner piece again, connected using connection mode, which I can then copy and paste into various scenes. The only problem with this is I would have to go back through hundreds of platforms and delete the connections to avoid lag, and working with connected objects in buildbox can sometimes get messy when working on large projects. The other option I'm considering is building the platform object using multiple images of the different tile pieces for that object. For example, Platform 1 is an object comprised of the corner, middle, and corner tile piece images. I would then create individual platforms which vary in length and size. So platform 1 would be an object that is 3 images total(corner middle, corner tile pieces), platform 2 is an object consisting of 4 images total(corner, middle, middle, corner tile pieces), platform 3 is an an object of 10 images, etc, etc. By creating the platforms varying in length as individual objects, I would avoid using an excessive amount of connectors and would just click and drag whatever length platforms I needed for each level from the objects panel of buildbox. Each platform that is the same theme would be comprised of the same images in order to reduce atlas size. Now, my question is has anyone tried designing a game using objects comprised of multiple images? Theoretically, I'm looking at hundreds of objects comprised of multiple images, so I'm a little concerned over whether or not this would affect the game performance. If anyone knows the answer to this I would really appreciate your insight, I really don't want to spend days building level objects only to find out that it makes the game lag.