Buildbox To Iphone X,xs,xs Max

Discussion in 'Technical Discussion' started by Hayk, Jul 20, 2020.

  1. Hayk

    Hayk Boxer

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    Hi there,
    I've built 2D game on Buildbox 3․2.3 and published in AppStore.
    It works perfectly on iPhone 5, 8, 8 Plus, 11 Pro, iPad.
    But it shows black screen on iPhone Xs Max and there is a problem with sounds on iPhone X.

    Please help!!!!!(((((((
     
  2. Josh (Nology Games)

    Josh (Nology Games) Community Manager Staff Member

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    that’s strange. Could it be the sizing that’s the issue?
     
  3. Hayk

    Hayk Boxer

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    How can I check if it is sizing issue?
     
  4. Hayk

    Hayk Boxer

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    2020-07-21 14:21:09.795042-0700 BBPlayer[286:4865] Metal GPU Frame Capture Enabled
    2020-07-21 14:21:09.795209-0700 BBPlayer[286:4865] Metal API Validation Enabled
    [PTPlayer] - [PTModelController] load data(0) for class from file: data/PTModelGeneralSettings.0.attributes.pack
    [PTPlayer] - [PTModelController] load data(0) for class from file: data/PTModelGeneralSettings.0.attributes.pack
    [PTPlayer] - [PTModelController] load data(0) for class from file: data/PTModelFont.0.attributes.pack
    [PTPlayer] - [PTModelController] load data(0) for class from file: data/PTModelScreenStart.0.attributes.pack
    [PTPlayer] - [PTModelController] load data(0) for class from file: data/PTModelObjectLabel.0.attributes.pack
    [PTPlayer] - [PTModelController] load data(0) for class from file: data/PTModelSound.0.attributes.pack
    [PTPlayer] - [PTModelController] load data(1) for class from file: data/PTModelScreenStart.0.connections.pack
    [PTPlayer] - [PTPAppDelegate] game loading: start
    2020-07-21 14:21:10.614482-0700 BBPlayer[286:5064] [] tcp_input [C1.1:3] flags=[R.] seq=0, ack=1283031188, win=0 state=SYN_SENT rcv_nxt=0, snd_una=1283031187
    2020-07-21 14:21:10.644919-0700 BBPlayer[286:5064] [] tcp_input [C1.2:3] flags=[R.] seq=0, ack=196359787, win=0 state=SYN_SENT rcv_nxt=0, snd_una=196359786
    2020-07-21 14:21:10.645280-0700 BBPlayer[286:5064] Connection 1: received failure notification
    2020-07-21 14:21:10.645417-0700 BBPlayer[286:5064] Connection 1: failed to connect 1:61, reason -1
    2020-07-21 14:21:10.645555-0700 BBPlayer[286:5064] Connection 1: encountered error(1:61)
    2020-07-21 14:21:10.648370-0700 BBPlayer[286:5064] Task <AE9E1252-97BD-42B8-8C52-F10D46EA4DBD>.<1> HTTP load failed, 0/0 bytes (error code: -1004 [1:61])
    2020-07-21 14:21:10.650520-0700 BBPlayer[286:5064] Task <AE9E1252-97BD-42B8-8C52-F10D46EA4DBD>.<1> finished with error [-1004] Error Domain=NSURLErrorDomain Code=-1004 "Could not connect to the server." UserInfo={NSUnderlyingError=0x2837ff510 {Error Domain=kCFErrorDomainCFNetwork Code=-1004 "(null)" UserInfo={_kCFStreamErrorCodeKey=61, _kCFStreamErrorDomainKey=1}}, NSErrorFailingURLStringKey=https://ingress-config.buildbox.com/config, NSErrorFailingURLKey=https://ingress-config.buildbox.com/config, _kCFStreamErrorDomainKey=1, _kCFStreamErrorCodeKey=61, NSLocalizedDescription=Could not connect to the server.}
    I/AudioEngine-inl.mm (260): OpenAL was initialized successfully!
    [PTPlayer] - [PTPAppDelegate] Running tamper check
    [PTPlayer] - [PTPAppDelegate] Custom splash screen not allowed
    2020-07-21 14:21:10.825621-0700 BBPlayer[286:4865] found similarity: 60.781742
    [PTPlayer] - [PTPAppDelegate] Tamper check failed.



    Please help!
    What is "Tamper check"?
     
  5. Ian Chaffardet

    Ian Chaffardet Boxer

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    any answer on this? I'm getting this same Tamper check failed error.
     
  6. Hayk

    Hayk Boxer

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    The Buildbox Dev Team has found a solution and it will be in the next release.
     

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